Game Jam Release Postmortem


Since the game has stopped development, I would like to share what I have achieved and what I have failed to achieve with this project. This game was made with the sole purpose of competing in the Beginners Circle Game Jam #3 hosted by angrysmile. The rules for this jam stated that I had to create every asset except for music and fonts.

What I had achieved:

  • I completed (sort-of) my first game! This was a huge success for me since I had always left games unplayable and unfinished in the past.
  • I learned a lot more C#. I am a first year Computer Science major who has programming experience in Python, JavaScript, Racket, (NEVER LEARN RACKET) and within this past week, Java. I can now say that I know the basics of C# for Unity as well!
  • I learned how to make basic textures in Gimp. I was never good at art, which is why the game does not really look too great. These textures are really basic, but they work.

What I had failed to achieve:

  • Music. I learned some music theory for this jam, but I did not have enough time to figure out how to make a song after I finished the game.
  • Sound Effects. I still have no clue how sound effects work or how to make them.
  • Animation. I have no idea how 3d and 2d animation works.
  • 3D Modeling. I did all of my modeling in the Unity editor with spheres, cylinders, and boxes.
  • 2D Art and Textures. Although I learned a lot about textures, they were not good at all. The HUD looks hand drawn, which is not a look that complemented the game.
  • Probably a lot more, but I will not nitpick my game more than I already had.

This game jam was really good for me. It helped me learn a lot more about game development and expose my weaknesses. In the near future I will attempt to learn art and sound so that my future games will be a lot better than this one. Thank you everyone who played the game, and thank you for reading this post.

Files

Planet Icarus (Jam Build).zip Play in browser
Oct 23, 2020

Get Planet Icarus

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